Paisktabelialgoritmide läbimängu automaatse hindaja loomine

dc.contributor.advisorPõder, Ahti, juhendaja
dc.contributor.advisorHlebnikov, Tõnis Hendrik, juhendaja
dc.contributor.authorKonrad, Karolin
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2024-10-08T09:16:46Z
dc.date.available2024-10-08T09:16:46Z
dc.date.issued2023
dc.description.abstractOne of the topics in the course “Algorithms and data structures” is classical data structures and algorithms related to them. One way of teaching this is to have students play through the algorithms step-by-step. To avoid having them do it on paper, an environment is needed where the playthroughs can be done and where each playthrough is automatically evaluated for correctness. In this thesis the solution for the automatic evaluation of the playthrough of hash table algorithms was created. As part of this, a command line interface was also created, where the user can solve the playthrough task.
dc.identifier.urihttps://hdl.handle.net/10062/105249
dc.language.isoet
dc.publisherTartu Ülikoolet
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Estoniaen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ee/
dc.subjectHash table
dc.subjectalgorithms
dc.subjectPaisktabel
dc.subjectalgoritmid
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticsen
dc.subject.otherinfotechnologyen
dc.titlePaisktabelialgoritmide läbimängu automaatse hindaja loomine
dc.typeThesis

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