Garment retexturing using Kinect V2.0
dc.contributor.advisor | Anbarjafari, Gholamreza, juhendaja | |
dc.contributor.advisor | Escalera, Sergio, juhendaja | |
dc.contributor.author | Avots, Egils | |
dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
dc.contributor.other | Tartu Ülikool. Tehnoloogiainstituut | et |
dc.date.accessioned | 2017-06-27T12:29:31Z | |
dc.date.available | 2017-06-27T12:29:31Z | |
dc.date.issued | 2017 | |
dc.description.abstract | This thesis describes three new garment retexturing methods for FitsMe virtual fitting room applications using data from Microsoft Kinect II RGB-D camera. The first method, which is introduced, is an automatic technique for garment retexturing using a single RGB-D image and infrared information obtained from Kinect II. First, the garment is segmented out from the image using GrabCut or depth segmentation. Then texture domain coordinates are computed for each pixel belonging to the garment using normalized 3D information. Afterwards, shading is applied to the new colors from the texture image. The second method proposed in this work is about 2D to 3D garment retexturing where a segmented garment of a manikin or person is matched to a new source garment and retextured, resulting in augmented images in which the new source garment is transferred to the manikin or person. The problem is divided into garment boundary matching based on point set registration which uses Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. The final contribution of this thesis is by introducing another novel method which is used for increasing the texture quality of a 3D model of a garment, by using the same Kinect frame sequence which was used in the model creation. Firstly, a structured mesh must be created from the 3D model, therefore the 3D model is wrapped to a base model with defined seams and texture map. Afterwards frames are matched to the newly created model and by process of ray casting the color values of the Kinect frames are mapped to the UV map of the 3D model. | en |
dc.identifier.uri | http://hdl.handle.net/10062/56983 | |
dc.language.iso | eng | en |
dc.publisher | Tartu Ülikool | et |
dc.subject | Kinect | en |
dc.subject | Infrared Image | en |
dc.subject | Garment matching | en |
dc.subject | Garment Retexturing | en |
dc.subject | Texture Mapping | en |
dc.subject.other | magistritööd | et |
dc.title | Garment retexturing using Kinect V2.0 | en |
dc.title.alternative | Rõivaste tekstureerimine kasutades Kinect V2.0 | et |
dc.type | Thesis | et |