Gamification of a medical learning application VRAna
Kuupäev
2023
Autorid
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Kirjastaja
Tartu Ülikool
Abstrakt
As the quality of anatomy education is declining worldwide, faculties need to come up with
new ways to engage and motivate students. Gamification is a growing trend in various fields
including education, and can be an efficient instrument to help students study theoretical
information. This work focuses on the gamification of a medical learning application VRAna
by introducing several quiz scenarios for memorizing anatomical structures on the bones. The
created games can be used as a supplementary tool for learning skeletal anatomy.
Kirjeldus
Märksõnad
VR, gamification, anatomy education, game, anatomy quiz