Gamification of a medical learning application VRAna

Kuupäev

2023

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Kirjastaja

Tartu Ülikool

Abstrakt

As the quality of anatomy education is declining worldwide, faculties need to come up with new ways to engage and motivate students. Gamification is a growing trend in various fields including education, and can be an efficient instrument to help students study theoretical information. This work focuses on the gamification of a medical learning application VRAna by introducing several quiz scenarios for memorizing anatomical structures on the bones. The created games can be used as a supplementary tool for learning skeletal anatomy.

Kirjeldus

Märksõnad

VR, gamification, anatomy education, game, anatomy quiz

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