Gamification of a medical learning application VRAna

Date

2023

Journal Title

Journal ISSN

Volume Title

Publisher

Tartu Ülikool

Abstract

As the quality of anatomy education is declining worldwide, faculties need to come up with new ways to engage and motivate students. Gamification is a growing trend in various fields including education, and can be an efficient instrument to help students study theoretical information. This work focuses on the gamification of a medical learning application VRAna by introducing several quiz scenarios for memorizing anatomical structures on the bones. The created games can be used as a supplementary tool for learning skeletal anatomy.

Description

Keywords

VR, gamification, anatomy education, game, anatomy quiz

Citation