Developing a Volleyball Game with an AI Opponent Using Reinforcement Learning

dc.contributor.advisorMatiisen, Tambet, juhendaja
dc.contributor.authorMarran, Tanel
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2023-09-08T07:44:41Z
dc.date.available2023-09-08T07:44:41Z
dc.date.issued2021
dc.description.abstractThis thesis integrates reinforcement learning into a game development project by creating a competitive volleyball game, where the user can play against an artificial intelligence (AI) trained using reinforcement learning techniques. The work elaborates on what reinforcement learning is, brings forth some of the challenges of adding machine learning to a game, describes the development environment Unity and its machine learning package ML-Agents as well as analyzes the finished game and its AI.et
dc.identifier.urihttps://hdl.handle.net/10062/92020
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectmachine learninget
dc.subjectreinforcement learninget
dc.subjectgame developmentet
dc.subjectself-playet
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticset
dc.subject.otherinfotechnologyet
dc.titleDeveloping a Volleyball Game with an AI Opponent Using Reinforcement Learninget
dc.typeThesiset

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