Generating Real Time Adaptive Game Music

Date

2021

Journal Title

Journal ISSN

Volume Title

Publisher

Tartu Ülikool

Abstract

This thesis aims to construct and train an LSTM-based machine learning model that can automatically generate real time adaptive video game music. In order to demonstrate its capabilities, a game using the model’s music is developed. A review of similar existing works and the methodology of the thesis is provided, as well as the analysis of the final product.

Description

Keywords

Video game music, artificial intelligence, LSTM

Citation