3D reconstruction using Kinect v2 camera

dc.contributor.advisorAnbarjafari, Gholmareza
dc.contributor.advisorDaneshmand, Morteza
dc.contributor.authorValgma, Lembit
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Tehnoloogiainstituutet
dc.date.accessioned2016-06-14T12:38:50Z
dc.date.available2016-06-14T12:38:50Z
dc.date.issued2016
dc.description.abstractKinect is an easy to use and a ordable RGB-D acquisition device that provides both spatial and color information for captured pixels. That makes it an attractive alternative to regular 3D scanning devices that usually cost signi cantly more and do not provide color info. Second generation of Kinect (v2) provides even better quality depth and color images to user. This thesis describes and implements method for 3D reconstruction using Kinect v2. Method suitability for various objects is tested and analyzed. In most circumstances the method provided satisfactory reconstructions unless very high resolution is desired. However some limitation were observed. Reflective and transparent surfaces cause failure due to depth capturing technology in Kinect v2, symmetric objects cause problems for described frame registration algorithm. For better understanding, Kinect v2 depth measuring process is described.en
dc.identifier.urihttp://hdl.handle.net/10062/51864
dc.language.isoeng
dc.publisherTartu Ülikoolet
dc.subject3D reconstruction, ICP, Kinecten
dc.subject.otherbakalaureusetöödet
dc.title3D reconstruction using Kinect v2 cameraen
dc.title.alternative3D mudeli koostamine Kinect v2 kaamera abilet
dc.typeThesisen

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