Generating Real Time Adaptive Game Music
dc.contributor.advisor | Aljanaki, Anna, juhendaja | |
dc.contributor.author | Baranin, Ingvar | |
dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
dc.date.accessioned | 2023-09-08T07:38:02Z | |
dc.date.available | 2023-09-08T07:38:02Z | |
dc.date.issued | 2021 | |
dc.description.abstract | This thesis aims to construct and train an LSTM-based machine learning model that can automatically generate real time adaptive video game music. In order to demonstrate its capabilities, a game using the model’s music is developed. A review of similar existing works and the methodology of the thesis is provided, as well as the analysis of the final product. | et |
dc.identifier.uri | https://hdl.handle.net/10062/92017 | |
dc.language.iso | eng | et |
dc.publisher | Tartu Ülikool | et |
dc.rights | openAccess | et |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Video game music | et |
dc.subject | artificial intelligence | et |
dc.subject | LSTM | et |
dc.subject.other | bakalaureusetööd | et |
dc.subject.other | informaatika | et |
dc.subject.other | infotehnoloogia | et |
dc.subject.other | informatics | et |
dc.subject.other | infotechnology | et |
dc.title | Generating Real Time Adaptive Game Music | et |
dc.type | Thesis | et |